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Hello, I'm Yanni Caldas!

I am an Emmy-nominated sound designer for video games based in Toronto, ON. Currently, I am an Audio Artist at Electronic Arts working on the next Battlefield. Previous projects include Dragon Age: The Veilguard, The Pirate Queen, Guild Wars 2, and Super Auto Pets. I am passionate about creating emotional, story-driven soundscapes through creative audio design, cross-discipline collaboration, technical solutions, and workflow enhancements.
 
​Before working as a sound designer for video games, I had begun as a television and advertisement composer during my college years. After graduating in 2017, I worked as an engineer at various recording studios, as a freelance mix engineer and producer, and as the Audio Quality Control Lead for an audiobook production company. After teaching myself and gaining guidance from others on the fundamentals of game audio, I transitioned careers and worked on various projects as a sound designer at iGame.Audio and senior sound designer at Studio13

Aside from work, I enjoy making specialty coffee, cooking, photography, and going for long walks with my partner and dog.

 

You can find my CV here.​​

SKILLS

Sound Design, Wwise, FMOD Studio, Surround Sound, Dialog Editing, Field Recording, Music Editing, Cinematics, Reaper, Lua, ProTools, UE5, Unity, Mac & PC, Hardware/Software, Perforce/Source Control, JIRA, Excel, QC​

PUBLIC WORK

Rocket Rumble

Super Auto Pets

Isles of Yore

Thrive

Ambience, Cinematic, UI, & Ability Sound Design, Dialog Editing, Implementation

Guild Wars 2

DLC Music Editor

The Pirate Queen

Ambience, Cinematic, & Puzzle Sound Design, Dialog Lead, Implementation

Expansion Ambience and Creature Sound Design

Rallyallyally

UI & Ability Sound Design, Implementation

Dragon Age: The Veilguard

Cinematic Sound Design, Implementation

Cinematic & Environment Sound Design, Mixing, Implementation

Creature Sound Design, Implementation

Death Front

Ambience, Locomotion, Marketing, & Voice Sound Design, Implementation

Games I am currently playing

Final Fantasy VII Rebirth

The Last of Us: Part 1

No Rest for the Wicked

Astro Bot

My Favourite Sounding

Games

Returnal

Alan Wake 2

God of War (2018)

Elite Dangerous

Games I am looking forward to playing

Skate 4
Monster Hunter Wilds

Star Wars Outlaws

Frostpunk 2

Field Recording

Field recording is a deep passion of mine. Like how photographers think of photos as capturing a moment, I think of field recording as capturing a feeling. Anything from household objects, animals, vehicles, and even ambiances. Each subject has an expressive emotion that is always full of new surprises. All you have to do is listen to the world around you.

One of my favorite parts of field recording is the number of ways something can be recorded and performed. From choosing various experimental microphone configurations, handling an object against other surfaces, or even performing a Doppler effect by swinging the microphone. Pairing all this with how each project requires a unique sound signature, field recording is fundamental to telling a compelling story through sound.

Record the world

Along with 614 other recordists from around the world, I participated in a crowdsourced sound effects library that recorded various ambiences from 6 different countries. All proceeds were donated to The Water Project. In total, we have raised more than $75,000 for 1,250 people to have access to clean, safe water! How amazing is that?!

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Extra Content

Dynamic Torus Ambient Spawner

UE5 and Wwise

Sound Design Breakdown

Explosion From kitchen Objects

Systemic Impact Demo

UE5 and Wwise

Sound Design Breakdown

Allosaurus - Isles of Yore

Sound Design Demo

Allosaurus - Isles of Yore

The Pro Tools 2023 Post-Audio Cookbook

PT Cookbook.jpg

Despite being a diehard Reaper user today, when I was learning audio, I was extensively trained in ProTools and used it every day for 5 years on various types of projects.

I had the pleasure of being a technical reviewer for "The ProTools 2023 Post-Audio Cookbook". All of the practical segments were thoroughly checked for clarity and accuracy. This ensured that a person at any level could have a fundamental understanding of post-production audio and various workflows as they were reading.

 

The title can be found at this link.

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