Hello, I'm Yanni Caldas!
I am an Emmy-nominated sound designer for video games based in Toronto, ON. Currently, I am an Audio Artist at Electronic Arts working on the next Battlefield. Previous projects include Dragon Age: The Veilguard, The Pirate Queen, Guild Wars 2, and Super Auto Pets. I am passionate about creating emotional, story-driven soundscapes through creative audio design, cross-discipline collaboration, technical solutions, and workflow enhancements.
Before working as a sound designer for video games, I had begun as a television and advertisement composer during my college years. After graduating in 2017, I worked as an engineer at various recording studios, as a freelance mix engineer and producer, and as the Audio Quality Control Lead for an audiobook production company. After teaching myself and gaining guidance from others on the fundamentals of game audio, I transitioned careers and worked on various projects as a sound designer at iGame.Audio and senior sound designer at Studio13.
Aside from work, I enjoy making specialty coffee, cooking, photography, and going for long walks with my partner and dog.
SKILLS
Sound Design, Wwise, FMOD Studio, Surround Sound, Dialog Editing, Field Recording, Music Editing, Cinematics, Reaper, Lua, ProTools, UE5, Unity, Mac & PC, Hardware/Software, Perforce/Source Control, JIRA, Excel, QC
PUBLIC WORK
Rocket Rumble
Super Auto Pets
Isles of Yore
Thrive
Ambience, Cinematic, UI, & Ability Sound Design, Dialog Editing, Implementation
Guild Wars 2
DLC Music Editor
The Pirate Queen
Ambience, Cinematic, & Puzzle Sound Design, Dialog Lead, Implementation
Expansion Ambience and Creature Sound Design
Rallyallyally
UI & Ability Sound Design, Implementation
Dragon Age: The Veilguard
Cinematic Sound Design, Implementation
Cinematic & Environment Sound Design, Mixing, Implementation
Creature Sound Design, Implementation
Death Front
Ambience, Locomotion, Marketing, & Voice Sound Design, Implementation
Games I am currently playing
My Favourite Sounding
Games
Returnal
Alan Wake 2
God of War (2018)
Elite Dangerous
Games I am looking forward to playing
Skate 4
Monster Hunter Wilds
Star Wars Outlaws
Frostpunk 2
Field Recording
Field recording is a deep passion of mine. Like how photographers think of photos as capturing a moment, I think of field recording as capturing a feeling. Anything from household objects, animals, vehicles, and even ambiances. Each subject has an expressive emotion that is always full of new surprises. All you have to do is listen to the world around you.
One of my favorite parts of field recording is the number of ways something can be recorded and performed. From choosing various experimental microphone configurations, handling an object against other surfaces, or even performing a Doppler effect by swinging the microphone. Pairing all this with how each project requires a unique sound signature, field recording is fundamental to telling a compelling story through sound.
Record the world
Along with 614 other recordists from around the world, I participated in a crowdsourced sound effects library that recorded various ambiences from 6 different countries. All proceeds were donated to The Water Project. In total, we have raised more than $75,000 for 1,250 people to have access to clean, safe water! How amazing is that?!
Extra Content
Dynamic Torus Ambient Spawner
UE5 and Wwise
Sound Design Breakdown
Explosion From kitchen Objects
Systemic Impact Demo
UE5 and Wwise
Sound Design Breakdown
Allosaurus - Isles of Yore
Sound Design Demo
Allosaurus - Isles of Yore
The Pro Tools 2023 Post-Audio Cookbook
Despite being a diehard Reaper user today, when I was learning audio, I was extensively trained in ProTools and used it every day for 5 years on various types of projects.
I had the pleasure of being a technical reviewer for "The ProTools 2023 Post-Audio Cookbook". All of the practical segments were thoroughly checked for clarity and accuracy. This ensured that a person at any level could have a fundamental understanding of post-production audio and various workflows as they were reading.
The title can be found at this link.